Alien Profile: The Dishathi

The following article was written by Paulo R. Mendez as an entry to the Alien August competition.

The Dishathi are a reptilian species native of the planet Nirir in the Chrr’Kaa system. Their direct ancestors were raptor like dinosaurs taken from Earth by an unknown Archailect in the distant past. The Dishathi are known through all galaxy thanks to their scientific genius, inquisitive mind and for their contribution to the greatest invention in the history of the Known Universe: the Jump Drive.

dinosauroid_v_3_by_monopteryx-d6gx8tg

Biology

The Dishathi are a reptilian alien species with a homeothermic metabolism and avian features. Like the Terrans and Enkiri, they can easily adapt to almost any climate, though they feel more comfortable in tropical or subtropical climates. They are oviparous, with two sexes and each egg takes between 6 and 7 months to hatch – the infant being as helpless and dependent on his/her parents as any Terran child.

The brain of the Dishathi is highly evolved, a result of their provolution by a mysterious benefactor species – most probably an Archai – many millennia ago. This brain is responsible for their inquisitive mind, technical genius and scientific prowess.

Government

The government of the Dishathi is democratic almost to the point of chaos – their society is organized into familiar groups, a dozen or more of these familiar groups making up local tribes or councils and so on up to the Supreme Commune – the seat of their planetary government. Nearly every decision – be it the founding of a new extra planetary colony or a simple reform in one of the wings of an hospital – is reached by consensus between all these groups, a process that would be paralyzing for most other species, but that seems to work well for the Dishathi.

Culture

As stated above, the Dishathi are a democratic people and love to live in groups: all Dishathi dwellings are huge, with enough space for dozens – and in some cases, hundreds – of residents. Everything in these dwellings is collective: bedrooms, kitchens and dining areas are huge enough to accommodate and feed a battalion, and even work spaces are huge, with teams of workers cooperating with each other. The only exception to this rule are the bathrooms: bathrooms are regarded as a sacred, private space and the violation of such is usually punished with the temporary expulsion of the offender from the dwelling.

The Dishathi are a hard working people, but like many sophonts in the galaxy, they love good entertainment. Their favorite pastimes being table-top games like Icehouse (a game of mysterious origins played through most of the Known Worlds), Homeworlds (a “space chess” like game played with the same pieces of Icehouse and also of unknown origin) and Paradisus. The Dishathi also loves Nature, and loves to walk through the several parks in their cities that imitate the old forests and jungles of some unexplored wild world.

Technology

The Dishathi have a inquisitive mind, always trying to analyze the world around them. They are top users of the Great Network, using its capacity to create ultra realistic simulations of the real world around them to analyze even the littlest iota of information – and it was during one of such simulations that a team of Dishathi scientist led by the famous Dr. Ch’kirth discovered strange dark matter anomalies – the Jump Points. The results of their work provided the final piece of the puzzle that led to the creation the greatest invention of the galactic history: the Jump Drive.

Military

The Dishathi appears to be fragile and harmless and their soldiers weak even when using armor, but they can easily compensate such disadvantages with their advanced technology: prior to the foundation of the Interstellar Union, the Dishathi had a powerful army entirely composed by drones controlled at distance by Direct Neural Interface technology. However, after the foundation of the Union, their role in the Sovereign Guard changed – their inquisitive mind makes them great Intelligence Analysts, their little size and natural agility makes them excellent spies and saboteurs and their technical and scientific prowess makes them exceptional shipbuilders, maintenance personnel and engineers.


This article was written by Paulo R. Mendez as an entry to the Alien August competition 2015.

Art by monopteryx.deviantart.com.

  • I love the artwork on this one! Very realistic anatomy.
    (Shame the art isn’t by Paulo himself, but it’s a nice touch all the same)

    • Paulo R. Mendes

      Mark, you could please add a link to the page of the creator of the image used in my alien profile? here is the link: http://monopteryx.deviantart.com/

      • I already did

        • Paulo R. Mendes

          Thanks.

        • Paulo R. Mendes

          Mark, how can I send ideas for Starting Points, Planet and Alien Profiles, etc. to the SciFi Ideas?

  • Kirov

    Awesome profile! Sounds like a lot of world-building went on for this species. The games are a nice touch (I’m a big fan of Pazaak, myself). My only critique is their democratic nature. Socially, I’m sure it could work with the right psychological build, but if its used for even small decisions, don’t they still face the problem of information transfer, no matter how well the democratic system works? Information about the vote has to be delivered to every individual, and every individual’s vote has to be delivered and processed back at some central location. Information transfer being limited to light speed, that takes time which will slow down decisions, unless there’s some sort of technology to speed it up? Otherwise, I really liked it. Hope to see more from you, Paulo.

    • Paulo R. Mendes

      Are you ever watched those documentaries about groups of oceanic birds living together in groups numbering thousands of individuals? well, I based government of the Dishathi in that. Unfortunately, I recently discovered that I was not the first one to come with such idea: http://andromeda.wikia.com/wiki/Kalderan

    • Paulo R. Mendes

      Oh, yes! and the Dishathi are just one of the civilizations that are part of my setting – there are others, like for example, the Enkiri (the descendents of a clade of a previously unknown human/humanoid civilization that use technological telepathy to keep a partial Hive Mind); the Jagarians (another human clade adapted to high radiation and heat worlds and whose government have Nazi like racial ideology);the Narrisorg (aliens native from a desert world obsessed with number 3) and much others.